
Of course, it gets more and more complex, once you get stuff like high capacity air tanks and the Sea Truck and maybe a bargain bin Half-Life 2 gravity gun. Swim deep, collect supplies, and get to the surface to build something that can help you hold your breath longer or explore better or a creature you can turn into a water bottle. This is the extremely simplified version of the gameplay loop of Subnautica: Below Zero. The character begins with naught but one deep breath to explore the seafloor and bring back supplies to your one-room starting habitat. There’s a lot of prep before you’re able to traverse those depths, however. To survive and thrive you need to traverse from the depths of the alien sea to find supplies and build a suitable habitat. You are alone in the drink with only a tiny pod with a crafting bench to keep you company. Subnautica: Below Zero follows the same gameplay style as the previous title. Story is fine, but that’s not what we’re here for.

Every part of the game, from story to gameplay, has just gotten a little bit deeper. Subnautica: Below Zero has had a lot of time to learn and grow. That means a lot more bases to explore and lore to be found-perhaps even other survivors snooping about just as you are. Unlike the previous game, however, the corporation and/or domineering interstellar hegemon Alterra has had a significantly larger presence here.

After a brief intro of you flying your little space go-kart onto the surface, the game begins and you find yourself in just about the same spot as in the original Subnautica: an exceedingly little fish in a big pond. You play as another crash landed stranded, this time a lady named Robin, looking for her sister who was stationed at a science lab within the planet’s arctic circle. I’m pretty sure Subnautica: Below Zero takes place after the events of the first game. With a handcrafted map, much more detail and care is packed into every biome. The procedurally generated map from Subnautica was fine, but did not necessarily add much to the game. Similarly, this go around they got rid of the procedurally generated environments entirely. I played the previous title back during its early access, when the game still had that weird terraforming mechanic that was eventually scrapped.

While I can’t say how Subnautica: Below Zero was during its own EA, I can say that at the time of v1.0 release, it is a fantastic polished and balanced title that more than lives up to the first game. I’m here to inform you that, also like its predecessor, Subnautica: Below Zero entirely whips ass. Open-world, early access, survival, crafting, all things from a genre whose reputation was long tarnished by half baked games.
Subnautica below zero release date ps4 2020 full#
What a joy it was to find out that not only was it a full game, it was leaving early access! Subnautica: Below Zero, like its predecessor, had all of the worst descriptors. After all, Subnautica was so great, making some fun expansion areas seemed like a stellar idea.

I’ll be honest, until like a month ago I thought Below Zero was some kind of DLC in the works.
Subnautica below zero release date ps4 2020 Pc#
Subnautica: Below Zero Review – Everything’s Terror Down Where It’s Wetterĭeveloped and published by Unknown Worlds EntertainmentĪvailable on PS4, PS5 X1, XSX, Switch, Mac, and PC
